SPRAWL zero Controls and Settings: Keys, FOV and Aim Assist

Default keys players mention

MAETH has not published a controls sheet. These come from patch notes and forum posts:

ActionKeyboardSource
Gravity Gloves / interactESteam bug reports (“pressing E … to use glove”)
Bullet TimeFSteam forum (“the slo mo press F”)
Melee abilityRSteam bug report (“The R ability for Melee”)
Show objectiveAltDemo patch notes; D-pad down on controller (TheReviewGeek)
Read a logTSteam feedback post
Air dashTap crouch in the air while holding forwardSteam forum (strafe-jumping thread)

Everything can be rebound (PCGamingWiki lists key remapping). One player could not bind jump to the scroll wheel.

Settings that exist

  • Field of view: 60 to 120.
  • Frame-rate cap: 30 to 240 FPS. The first game was capped at 240, and players asked for more.
  • Anti-aliasing: FXAA or MSAA. There is no TAA by design.
  • Windowed and borderless modes.
  • Wall hack: the outlines of a squad after you kill its captain can be switched off (Worth A Buy).
  • Hide HUD: also hides the crosshair and subtitles. Players have asked for separate toggles and a HUD hotkey.
  • Hide reminders: fixed in the demo update so it works.
  • Adjustable difficulty (Steam category). See difficulty.

Settings players are asking for

The Steam feedback forum’s most repeated requests, none confirmed yet:

  • Turning off aim assist on mouse and keyboard (“with a mouse you still hit even when you miss”).
  • Turning off Bullet Time’s aim help and the enemy health bars.
  • Hitmarker and crosshair options, and a different colour for green-rarity weapons (they look like health pickups).
  • Mouse smoothing and acceleration toggles, and finer sensitivity steps below 0.1.
  • An “always sprint” option and sprinting while using Bullet Time or holding objects.
  • HDR, DLSS and ultrawide fixes.

Input problems and fixes

  • Keyboard stops working: pressing Alt+Shift (objective while sprinting) can switch your Windows keyboard layout; the game only reads the English layout. Remove the extra layout or rebind Alt.
  • Mixed input: using a gyro or controller with the mouse makes prompts flicker and the camera stutter. Reported since the demo, not fixed at launch.
  • Mouse sensitivity sliders do nothing for the zoomed camera in one report.
  • Controller on the mission briefing: one player could not reach “Execute” with a controller and had to use the mouse.

More fixes are on known issues; PC specs are on system requirements.

Was this guide helpful?