SPRAWL zero Weapons: Every Named Gun So Far
How weapons work
- One gun, no reload. When the magazine is empty the weapon is done. Throwing it stuns whoever it hits.
- Grab from range. The Gravity Gloves pull dropped or scattered weapons to you from a generous distance.
- The swap trick. Holding a gun, grab a second one to exchange them, then grab the first back. Reviewers use this to carry two guns into a hard room.
- Melee has charges too. Clubs, the katana and dropped sickles break after a set number of hits. Your fist never does.
- Bullet Time bends shots. Ballistic weapons magnetise to nearby enemies while Bullet Time is active, which is why low-accuracy guns like the Vox Dei are built around it.
Two factions, two arsenals
MAETH's weapons dev diary (3 June 2026) splits the guns by who made them. Junta weapons are corporate military hardware: blocky metal with rounded plastic, generally much stronger, some of them experimental. Imago Dei weapons are forged by the cult's smiths from old tools and pre-GenSig platforms, with colloquial names and poorer accuracy, though the rarer ones are still brutal. The director also notes that Junta weapons are "incredibly effective" against the enemies called Amalgams.
Every named weapon
| Weapon | Faction | Type | What is known | Source |
|---|---|---|---|---|
| Gosen G12 | Junta | Pump-action shotgun | If every pellet from a shell connects, they 'supercombine' into an explosive round. MAETH calls it by far the most devastating weapon in the early game. | MAETH dev diary, 3 Jun 2026 |
| Penetrator | Imago Dei | Firearm, higher rarity | Immediately executes most lower-tier enemies. Carried by the Redeemer, so killing him early gets you the gun. | MAETH dev diary, 3 Jun 2026 |
| Deimos | Imago Dei | Flame shotgun | Fires a cone of 'cleansing holy fire'; burn damage builds until the target ignites. Carried by Legionnaires. Demo players counted 6 shots. | MAETH dev diary; Steam forum thread |
| Vox Dei | Imago Dei | Minigun | Added in the Next Fest demo update and placed in gold crates. Very inaccurate on its own and meant for Bullet Time magnetism, according to player feedback. | Demo patch notes, 16 Jun 2026 |
| Megatech A8 | Not stated | Shotgun | A team favourite: shotgun jumping works with it, and in Bullet Time all the pellets converge. | MAETH dev diary (Micheal Markie) |
| Mitsurugi F1B | Not stated | Scoped firearm | One of the first weapons added to the game; picked out for its scope. | MAETH dev diary (Hannah Crawford) |
| Locust | Not stated | Grenade shotgun | Described by the team as 'basically a giant grenade shotgun'. | MAETH dev diary (Amber Brautigan) |
| Vulcan | Not stated | SMG | Moved to Blue rarity in the demo update so its tier matches its role. Named as a favourite in Under The Mayo's review. | Demo patch notes; Under The Mayo review |
| Gavel | Not stated | Firearm with sights | The demo update fixed it missing shots while aiming down sights. | Demo patch notes, 16 Jun 2026 |
| Kuragane | Not stated | Heavy machine gun | Listed among the standout guns in Under The Mayo's review. | Under The Mayo review, 8 Sep 2026 |
| Legion AC9 XL | Not stated | Energy / lightning gun | Electrocutes targets until they burst. Two separate reviewers named it their favourite. | TheReviewGeek and Flexin85 reviews |
| Impaler | Not stated | Spike launcher | Its spikes can be caught with the Gravity Gloves (press fire and interact together, or catch in Bullet Time) and thrown back electrified. | Under The Mayo review; demo patch notes |
| Czar | Not stated | Firearm | Player tip: breaks the shields on the hammer-wielding enemies in Adusta Terra. | Steam forum, Adusta Terra thread |
| Ignis Malleus | Not stated | Melee club | A heavy melee weapon; like guns, melee weapons have a limited number of uses. | TheReviewGeek review |
| Katana | Not stated | Melee | Deflects bullets while it lasts; it also has a use count and breaks. | Flexin85 review |
| Sightless Sister sickles | Imago Dei | Melee (dropped) | Sightless Sisters drop their sickles on death since the demo update. | Demo patch notes, 16 Jun 2026 |
Weapon list checked:
Why there is no tier list here
A tier list needs damage, magazine size and drop rates that MAETH has not published, or a lot of hands-on testing that we cannot claim. Guns are also disposable, so what matters most is which enemy carries what: take the Penetrator from a Redeemer, the Deimos from a Legionnaire. The enemies page maps carriers to guns.
Weapon questions
How many weapons are in SPRAWL zero?
Over 40, according to MAETH. They are split between the Junta and the Imago Dei. 16 have been named in official posts, patch notes or reviews so far.
Can you reload or carry two guns?
No. You hold one weapon at a time, there is no reloading and no ammo pickup. Director Carlos Lizarraga said an early build had two weapon slots and it made the game worse.
What do the weapon colours mean?
Weapons come in rarity tiers shown by colour. Green and Blue are confirmed (the Vulcan was moved to Blue), and gold crates hold special guns such as the Vox Dei. MAETH has not published the full ladder.
Is there a best weapon?
MAETH calls the Gosen G12 the most devastating early-game weapon, and players found the Deimos flame shotgun overwhelming in the demo. Because every gun runs dry, the best one is usually whatever the nearest enemy drops.