SPRAWL zero Walkthrough: All 11 Levels in Order
No official level list has been published. The order below is confirmed three ways: the Steam completion rates fall level by level in this order, the official soundtrack names its tracks after the levels in the same order, and director Carlos Lizarraga called God's Light 'our fifth level' in IGN's gameplay showcase. The two demo levels are The Graveyard and Buried, per MAETH's demo announcement.
All levels at a glance
| # | Level | Finished by | Challenge achievement | Soundtrack track |
|---|---|---|---|---|
| 1 | The Graveyard | 89.7% | — | 02 - The Graveyard |
| 2 | Buried | 74.3% | Seraph Down (2.5%) | 03 - Buried |
| 3 | Domination | 55.7% | Untouchable (8.4%) | 04 - Domination |
| 4 | Adusta Terra | 36.2% | Pest Control (40.6%) | 05 - Adusta Terra |
| 5 | God's Light | 24.8% | Mercy (4.4%) | 06 - Gods Light, 07 - Silas |
| 6 | Maeth | 22% | — | 08 - Maeth |
| 7 | Eden | 15.3% | Captive Audience (0.6%) | 09 - Eden |
| 8 | Acrophobia | 13% | Finders Keepers (3%) | 10 - Acrophobia |
| 9 | The Spire | 10.9% | — | 11 - The Spire (Zero Version) |
| 10 | From Kingdom to Crown | 10.2% | — | 13 - From Kingdom to Crown |
| 11 | Amet | 9.5% | — | 14 - Amet |
Unlock rates read:
1. The Graveyard
- First of the two levels in the free demo (demo announcement, 9 Jun 2026).
- Bullet Time I is the first ability: 98.3% of players have it, more than finish this level.
- The tutorial Dregs here were changed in the demo update so they no longer throw grenades.
2. Buried
Challenge: Seraph Down, "Defeat a helicopter in Buried." (2.5% of players).
- Second demo level. The demo gave you the Gravity Shield here early; in the full game you do not have it in Buried and get it in the next level (developer Markie Music on the Steam forum).
- The Seraph gunship at the end: dialogue tells you to run, but reflecting its bullets back kills it, and the developers confirmed that is intended.
- One player reported that two of the three relics in this level were missing their locator hum; REVEL replied that a fix is coming.
3. Domination
Challenge: Untouchable, "Secure the LZ in Domination without interruption." (8.4% of players).
- Gravity Shield I is unlocked here (66.2% of players have it, between the Buried and Domination completion rates).
- There is a stretch where several drones must be destroyed before a door opens. Players doing the Five Plus Two challenge get through it by pulling themselves to drones with the gloves and throwing damaged drones at the others.
4. Adusta Terra
Challenge: Pest Control, "Fumigate the Imago Dei in Adusta Terra." (40.6% of players).
- Pest Control is unlocked by more players (40.6%) than finish the level (36.2%), so the fumigation happens partway through rather than at the end.
- The Circulator's last wave brings shielded hammer-wielders. The Steam thread on it (Martyr difficulty) recommends Bullet Time to thin the wave, a blue-rarity DMR or a Czar to break the shields, then punching.
- Bullet Time II falls between this level's start and finish on the unlock curve (44.9%).
5. God's Light
Challenge: Mercy, "Keep all three Archons alive in God's Light." (4.4% of players).
- Shown in IGN's director-narrated gameplay: the Imago Dei plan to set off a nuclear bomb, and you have to find the Archons and the keys, recover the three 'tomes of trials', and terminate the Triarch for his part of the arming key.
- The level is non-linear, with several paths to the objectives in any order.
- Silas disables your augments for one section, so you cannot use abilities to kill or heal there.
- Rushdown I sits on the unlock curve inside this level (31.0%).
6. Maeth
- Shares its name with the studio.
- A launch-week Steam bug report shows progress blocked at the capacitors section; a second player hit the same wall and restarting the mission did not clear it. No official fix note yet.
7. Eden
Challenge: Captive Audience, "Leave at least three snipers alive at the end of Eden." (0.6% of players).
- Gravity Shield II falls between the Maeth and Eden completion rates (16.8%).
- The soundtrack's bonus track is called 'Club Eden'.
8. Acrophobia
Challenge: Finders Keepers, "Find three secret weapons in Acrophobia." (3% of players).
- Rushdown II sits on the unlock curve between Eden and Acrophobia (14.0%).
- Secret weapons are found in hidden chests; reviewers mention them as rewards for exploring.
9. The Spire
- The Spire is also the goal of the first SPRAWL, whose store text reads 'make your way towards the spire'. The soundtrack marks this as the 'Zero Version' of the first game's Spire track.
- Launch-week bug report: enemies knocked into walls here can get stuck and become unkillable.
10. From Kingdom to Crown
- Overclocked (every ability at max level, 11.6%) is earned by more players than finish The Spire, so the last upgrade arrives by this point.
- The soundtrack places a track called 'Katabasis' between The Spire and this level.
11. Amet
- The final level: 'Five's Mercy' (complete all levels) has exactly the same unlock rate as finishing Amet, 9.5%.
- The campaign ends with the fight against Silas. See the boss guide for what players have found about his boulder throw, ground laser and grab.
What this page does not do
There is no step-by-step route or collectible map here yet. Nobody on this site has checked those positions in the game, and we do not copy them from videos. For a visual route, pagb666's "100% Collectibles" playthroughs of The Graveyard and Buried are on YouTube. The collectibles guide explains the three kinds of pickup, and the achievements page has every per-level medal.
Level questions
How many levels are in SPRAWL zero?
Eleven, from The Graveyard to Amet. The Steam achievements have one "Complete" medal per level and "Five's Mercy" for finishing all of them.
What is the last level in SPRAWL zero?
Amet. Finishing it and finishing the whole campaign have the same unlock rate on Steam (9.5%), and the campaign ends with the Silas fight.
Which levels are in the demo?
The Graveyard and Buried, the first two levels. The demo gave you the Gravity Shield early; in the full game it arrives in level 3, Domination.
How long is each level?
TheReviewGeek timed levels at roughly 30 to 50 minutes each, and over an hour when hunting collectibles or dying a lot in an arena.